Description
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...
In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.
Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls.
Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals.
During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.
The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
Refund Policy
TABLETOP GAMES PTY LTD
Special Orders / Pre-Orders
On occasion, we may hold sales and may give the opportunity to take advantage of special offers by pre-ordering items in advance.
Additionally, should you wish to order in an item that we may not have in stock, a special order can be placed.
In these situations, full payment will be required in order to secure and order the item.
Refunds
Please contact us within 90 days of the purchase and we will assist you through our returns process for:
- Damaged or Faulty Items
- Items received that were not what you ordered
All refunds will incur a standard 10% cancellation fee. This fee is also applicable to cancellation of any pre-orders or items not yet received by the customer. This fee aims to cover a small part of the cost of processing your order, including securing back order and pre-order items with our suppliers. If you prefer to exchange your items for something else, this fee will not be applied. The cancellation fee applies to all items, including delayed pre-orders.
Change of Mind
We are happy to assist with a refund or exchange providing the item is undamaged, in new condition in shrink wrap, and you are able to provide a receipt as proof of purchase. As noted in our refunds section, this will incur a standard 10% cancellation fee as well. Please contact one of our team via info@tabletopgames.com.au and they will be able to assist.